GMnet Manual
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GMnet ENGINE Manual

  • Getting Started
  • Tutorial
  • Concepts
    • Buffer types
    • CHAT Interface
    • The debug overlay
    • F12: Toggle overlay
    • F1: All instances
    • F2: Visible instances
    • F3: Players
    • F4: Invisible instances
    • F5: Instances in cache
    • F6: Global sync
    • F7: CHAT Interface Channels
    • F8: Signed packets sent
    • F9: Signed packets inbox
    • F10: Maps and Lists
    • F11: Disconnect - Client only
    • Check if overlay is enabled
    • Delta time and room_speed
    • GMnet GATE.TESTER - The master server testing tool
    • Local and remote Instances
    • mp_map_syncIn and mp_map_syncOut
    • PLUS - Master server (GMnet GATE.PUNCH)
    • Players and Playerhashes
    • Instance scope and rooms
    • Signed packets
    • States of the engine
    • VarGroup SyncTypes (mp_type)
    • Tolerance
    • PLUS - GMnet PUNCH
    • UPnP
    • Variable Groups
  • Functions
  • Extending the Engine / Advanced Use
  • Troubleshooting
  • How to update

GMnet PUNCH Manual

  • Getting Started
  • Tutorial
  • Function reference
  • GMnet PUNCH/GATE.PUNCH “protocol” (for building your own server)
GMnet Manual
  • Docs »
  • Concepts
  • Edit on GitHub

Concepts¶

  • Buffer types
    • Strings
    • Booleans (Reals with 0/1; false/true)
    • Reals (Numbers)
  • CHAT Interface
    • Tutorial
    • Commands
  • The debug overlay
  • F12: Toggle overlay
  • F1: All instances
    • Instance details
  • F2: Visible instances
  • F3: Players
  • F4: Invisible instances
  • F5: Instances in cache
  • F6: Global sync
  • F7: CHAT Interface Channels
  • F8: Signed packets sent
  • F9: Signed packets inbox
  • F10: Maps and Lists
  • F11: Disconnect - Client only
  • Check if overlay is enabled
  • Delta time and room_speed
    • room_speed
    • room_speed limits
    • Delta time
    • Delta time setup
  • GMnet GATE.TESTER - The master server testing tool
  • Local and remote Instances
  • mp_map_syncIn and mp_map_syncOut
    • Technical explanation
  • PLUS - Master server (GMnet GATE.PUNCH)
  • Players and Playerhashes
  • Instance scope and rooms
  • Signed packets
  • States of the engine
  • VarGroup SyncTypes (mp_type)
  • Tolerance
  • PLUS - GMnet PUNCH
  • UPnP
  • Variable Groups
    • Create a new VarGroup:
    • Change the SyncType of the group:
    • Give the group a Tolerance:
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