Players and Playerhashes

Players are identified by hash strings.

You can loop through all players using this loop over the list returned by htme_getPlayers:

var playerlist = htme_getPlayers();
for(var i = 0;i<ds_list_size(playerlist);i++) {
    var player = ds_list_find_value(playerlist,i);
player will contain the hash of the player.
This hash can be used by htme_findPlayerInstance.

You can get the local player (your player) hash by using the variable global.htme_object.playerhash.

You can get a player hash from a synced object by using the objects variable obj_name.htme_mp_player.