Object has to be set up with mp_syncAsChatHandler first, otherwise an error will occur.

Send message via the CHAT Interface over this chanel. The message has to be a string. You can also experiment with json to send more complicated data.

This message will by default be sent to all clients and the server [also the local game!] and can be retrieved via mp_chatGetQueue.

Use the additional ‘to’ argument to only send this message to one player.


Read the tutorial about creating a chat system for more information.


Name type description
messa ge strin g The message to send
[to] strin g (optional; Will send to all by default) hash of the player that the message should be sent to.