Stores a real or string value in the global sync list. Use buffer_type to define the type of the variable. The global sync list is a list of global variables that can be retrived via htme_globalGet.
They get synced between all clients and servers and be read and written by any (unlike instance variables which are read-only for all but the creator).
Make sure the player is connected or a server is running!
NOTE: Using this command will sync this variable immediately via SMART
More information: Bonus 2 - Global Sync (Sync a pool of variables editable by all)
var value = 1+1; htme_globalSet("name",value,buffer_u8);
|name||string||The name of the variable|
|value||real/string||The (new) value of the variable you want to store|
|datatype||real||See Buffer type|