mp_chatGetQueue()

Description

Object has to be set up with mp_syncAsChatHandler first, otherwise an error will occur.

Get a ds_queue containing all not processed string that recieved via this channel. All entries in this queue can be decoded using these commands: * htme_chatGetSender - To get the playerhash of the player that sent this message * htme_chatGetMessage - To get the chat message.

Example

Read the tutorial about creating a chat system for more information.

Arguments

None

Returns

A ds_queue, it’s entries can be decoded using the functions above.