GMnet Manual
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GMnet ENGINE Manual

  • Getting Started
  • Tutorial
  • Concepts
  • Functions
    • Sync Functions
    • Tools
    • Chat
    • Online Lobby
    • LAN Lobby
    • Global Sync
    • Events
    • Config
  • Extending the Engine / Advanced Use
  • Troubleshooting
  • How to update

GMnet PUNCH Manual

  • Getting Started
  • Tutorial
  • Function reference
  • GMnet PUNCH/GATE.PUNCH “protocol” (for building your own server)
GMnet Manual
  • Docs »
  • Functions
  • Edit on GitHub

Functions¶

  • Sync Functions
    • mp_add(groupname,variables,datatype,interval)
    • mp_addBuiltinBasic(groupname,interval)
    • mp_addBuiltinPhysics(groupname,interval)
    • mp_addPosition(groupname,interval)
    • mp_map_syncIn(varName, variable)
    • mp_map_syncOut(varName, variable)
    • mp_setType(group,type)
    • mp_stayAlive()
    • mp_sync()
    • mp_tolerance(groupname,tolerance)
    • mp_unsync()
  • Tools
    • htme_clientConnectionFailed()
    • htme_clientDisconnect()
    • htme_clientIsConnected()
    • htme_disconnectNow()
    • htme_findPlayerInstance()
    • htme_getPlayerNumber(playerhash)
    • htme_getPlayers()
    • htme_isLocal()
    • htme_isLostConnection()
    • htme_isServer()
    • htme_isStarted()
    • htme_serverDisconnect(player)
    • htme_serverShutdown(player)
    • htme_syncGroupNow()
  • Chat
    • htme_chatGetMessage(chat_queue_entry)
    • htme_chatGetSender(chat_queue_entry)
    • mp_chatGetQueue()
    • mp_chatSend(message,[to])
    • mp_syncAsChatHandler(channel)
  • Online Lobby
    • udphp_downloadServerList(...)
  • LAN Lobby
    • tme_startLANsearch(port,[gamefilter])
  • Global Sync
    • htme_globalGet(name)
    • htme_globalSet(name,value,datatype)
    • htme_globalSetFast(name,value,datatype)
  • Events
    • htme_error_message_handler(message)
    • htme_serverEventHandlerConnecting(script)
    • htme_serverEventHandlerDisconnecting(script)
  • Config
    • htme_config()
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