GMnet ENGINE Manual
htme_clientConnectionFailed()
htme_clientDisconnect()
htme_clientIsConnected()
htme_disconnectNow()
htme_findPlayerInstance()
htme_getPlayerNumber(playerhash)
htme_getPlayers()
htme_isLocal()
htme_isLostConnection()
htme_isServer()
htme_isStarted()
htme_serverDisconnect(player)
htme_serverShutdown(player)
htme_syncGroupNow()
GMnet PUNCH Manual
Check if the client did not manage to connect in time. Only call this after creating a client, otherwise the result will be invalid.
None
True if the engine is operating in client mode and gave up to connect.