GMnet ENGINE Manual
htme_clientConnectionFailed()
htme_clientDisconnect()
htme_clientIsConnected()
htme_disconnectNow()
htme_findPlayerInstance()
htme_getPlayerNumber(playerhash)
htme_getPlayers()
htme_isLocal()
htme_isLostConnection()
htme_isServer()
htme_isStarted()
htme_serverDisconnect(player)
htme_serverShutdown(player)
htme_syncGroupNow()
GMnet PUNCH Manual
Check if the connection is lost. This will also clean the engine and you can go to the main room if the script return true.
if htme_isLostConnection() { room_goto(rm_main); }
None
True if the connection is lost.