5. Starting the engine¶
Great! Now that we are set up, let’s actually make a game.
Before we start, if you want to follow the tutorial make sure again,
that you added all sprites, all scripts and the object obj_htme
to
an empty project.
6. Connection done!¶
Theoretically, we could now play the game. Of course, there is no game.
The game will crash if we try to start a server because our game room
htme_rom_demo
does not exist.
For now, create an empty room just like you did before and call it
htme_rom_demo
.
Now, when you fire up your game twice, you should be able to start a server on one game, which should lead you to the empty room.
On the other game you should be able to connect to this server by connecting to the ip 127.0.0.1. If it was successfull, the “Connecting...” message should disappear, and you’ll find yourself in the same empty room as the server. Yay!